[DEERINGTON]
IN CHARACTER
Character Name: Jack Kline
Canon: Supernatural
Canon Point: s13e23, at the moment Lucifer cuts his neck to get to his grace, but before he starts stealing it.
In-Game Tattoo Placement: Upper left chest, a couple inches down from his collar bone
Current Health/Status: Waxing and waning with low on Grace sickness, see Powers for more details on this. He's fine, he just might start coughing up blood if he uses his powers too intensively.
Age: Technically, somewhere between 6 months and 1 year old. Physically, around 17 or 18 (in November 2018 they gave him the fake bday of 5/18/2000), intellectually, about the same, emotionally, closer to 13.
Species: Nephilim (half human, half angel)
History: Supernatural Timeline + Jack Kline
Personality:
Jack Kline is a bizarre and complex mess of things, as a character, primarily because he wasn't born as an actual baby, and skipped the entire developmental stage from infancy to late teens. Instead, because he would be a vulnerable thing entering a dangerous world, his body rapidly aged within moments to the physical and intellectual maturity of someone around eighteen, while his emotional maturity goes from something around toddler to teen, and is still trying to catch up to his body and mind.
He isn't so much emotionally a toddler now in that he won't stub his toe and start screaming, but he does react with a reflexive burst of power the first time he experiences pain. And yet, Jack was born with the ability to walk, speak English and discuss the value of life experiences, with a conceptual understanding of danger, safety, accountability, manners and parental love. Jack learns extremely quickly, and is repeatedly shown to mimic the behaviors of others around him (in the way that children do), as such, this leaves him incredibly vulnerable to manipulation. He's openly loving, compassionate, naive and trusting. He doesn't fully comprehend consequences and the complexity of emotions, his own or others. Self reflection is a thing he's working on, but Jack's still developing it. He still reacts petulantly to things that upset him without realizing the immaturity of it, but at the same time, he has an ability to reason out things like the acceptance for death from terminal illness and the value of remaining time spent with family. On top of that, he part an incredibly powerful celestial being, sometimes making him privy to ~know~ or feel things he shouldn't know. Jack's both advanced in some senses and still very behind it others, leaving him with an odd mix of personality quirks and reactions to the world around him.
Because Jack came into the world as, essentially, a near adult, at least in the sense of being able to walk, talk, reason and pass as any normal eighteen year old, the people around him seem to forget he isn't actually one. While he can certainly take care of himself far better than any toddler could, and if pressed, could get by in the world on his own, he has no life experience. Social situations are new, emotions are new, even shoelaces and vacuum cleaners and McDonalds are all new to him. Emotional turmoil is new, moral conflict is new, but Jack also learns and adapts rapidly. Nearly the first thing Jack's introduced to is moral conflict, given his introduction to Sam and Dean and the pressing debate of the goodness or evilness of his nature, due to his being Lucifer's son. Dean is the second person Jack sees upon birth, and he attempts to shoot him on sight minutes after Jack's birth. The first several months of Jack's life are spent with the debate of his innocence looming over him (and spoken about directly in front of him or even to him), and it sets the stage for a lot of Jack's development. Kelly, Jack's mother who died in child birth, left him a video message to guide him in being "who you choose to be", but even still, on probably the first week he's alive, Jack breaks down over the thought that he might be evil by nature. It's a lot of pressure to put on a newborn soul.
Jack's drive, from that point forward, is to be good, to prove to those around him that he deserves a chance at life, that he isn't a criminal for existing, and that he is worthy by virtue of his character, but it becomes more than just his want to live freely. Because of the influence of his mother, Castiel and the Winchesters, Jack gains a genuine conviction to strive towards kindness, compassion and magnanimous acts. Heroic deeds and stories have Jack getting starry-eyed, invested in concepts like the Jedi in Star Wars, and fighting off zombies. He dreams of being a hero to people around him and recieves joy in helping others. Both Castiel and Kelly often said Jack would do 'amazing things' in the world, and between that expectation, and his fear of following Lucifer's blood in him, Jack's incredibly hard on himself. Past this canon point, he ends up burning away his soul just for the fact he can't stand being powerless and useless to the people he loves, saying things like "What is the good of having these powers if I can't help the people I love, if I can't help them when they need it? It's selfish of me not to."
CW: SELF-HARM Early in Jack's life, within the first week, Dean walks up on Jack stabbing himself in the chest repeatedly with a large kitchen knife, horrified with the thought of what kind of creature he is (watching wounds that should kill him heal instantly) and upset at the thought he might be inherently evil. Towards the end of the season, after an impulsive release of his powers that gets a human hurt, he runs off into the woods and starts to hit himself on the chest and arms, repeating "why do you keep hurting people?" A sad consequence of Jack's immense and volatile power is that he has very little control over it. A brief second of irritation on his part could mean someone gets killed. All of this piles on in pressure to be better than he is, difficulty with self-worth, and a fierce desire to become as amazing as his mother believed he would be.
All the while, Jack's typical disposition is a breath of fresh air - bright, optimistic, loving, childlike. Jack's fascinated with the world and people around him, with anything from Scooby Doo to the secret prize hidden in boxes of cereal. Part of it is because Jack's seeing a lot of this for the first time, still in awe of the world around him, but his life up to this point hasn't been without darkness. He's been hunted by monsters, demons and angels, tortured, lost in an apocalypse world, and so many other things, and yet, he still sees people at their best, despite the loss and tragedy that's happened to him. He gets a real joy from making others proud, usually calling one of his "three dads" (Castiel, Dean and Sam) over to witness new tricks he's learned (when he floats the pencil, when he makes angels out of human souls), and often announces it loudly when he thinks he's solved a problem or discovered an answer (despite the many times he gets it wrong). Empathetic, altruistic, compassionate - Jack loves people, and he loves being connected to people, and he loves helping people. It fulfills that lack of self-worth for him, and gives him genuine happiness to be of service to someone else. These things are at the core of his value system, even if he's still trying to figure out what that is. He wants to make the world a better place, like his mother believe he would, and improve the quality of life for others around him, even to the point of self-sacrifice, which is a firm lesson to him taught by his mother, Castiel and the Winchesters, regardless of whether or not they meant to teach it to him. The fact is, he's been watching them give everything off themselves and their lives up, over and over again for the better of the world, and he's emulating them.
Jack is very much still learning, and thus, he doesn't particularly trust his own ideas of how the world should work. There are some things he has as guidelines - lying is wrong, murdering is wrong, hurting other people is wrong, etc. But, even these aspects he still questions at times, like the fact that Dean and Sam constantly lie by portraying themselves as FBI agents to get onto crime scenes that have something supernatural about them. This Monkey See Monkey Do act comes out in many conversations when Jack brings up ethical questions mid-hunt, and even goes so far as Jack literally copying Dean's mannerisms while they sit eating dinner in a motel. He's learning about grey areas, because the need to be on the crime scene to solve the murder, hunt the monster and kill the threat, and telling everyone that the supernatural is real would cause panic and fear, so, in this case, lying is acceptable. When a monster is hurting other people, when they're acting maliciously, murder is acceptable to end the threat. It's a difficult process because Dean and Sam both are still very flawed in abusing these grey areas, often hiding things from each other for fear or anxiety, or incorporating more violence than is needed out of feelings of anger or want for revenge. Jack is very much watching them and taking guidance from them - something the boys don't seem to realize and consider as much as they ought to.
All that said, Jack's still not even two years old yet, and with that youth of his mind and soul come all the other issues you get from young kids. He's needy for affection, support, affirmation and attention, which is difficult for him to receive when his caretakers are responsible for regularly saving the world from malicious forces, and, generally emotionally constipated. As much as Jack may try to emulate that aspect of them as well, he's simply too emotional of a child to manage it, too reactionary, too impulsive. Even beyond emotions and into things of real danger, like battles and wars, Jack can be impulsive and act without thought to the consequences, often getting too full up on how much power he has and not realizing that power itself doesn't guarantee a victory. Forethought is something he's still working on, and sometimes, humility. He can be petulant, petty, and bitter. At one point, Jack's upset that he's been lied to, so he shouts "stop lying", and the entire Earth is compelled to tell the truth. There's difficulty for him because his power makes him a walking nuke, basically, but it reacts to his emotional state, meaning taking a moment to be a kid and be whiny and upset about something could mean accidentally flooding New Orleans, or something else catastrophic.
While he does spend a lot of time afraid of his powers, the times that he feels he's gained some real ground in controlling them, Jack takes pride in his abilities. Jack gets a little too high on what he can accomplish, and it sometimes makes him lose sight of caution and patience, getting himself and others into trouble. He'll get over excited in showing off, or take it extremely hard when he isn't able to be valuable in a fight or complete a task that's needed. In season 14, past his canon point, Jack spends a period of time soulless, and man, he cannot handle not looking awesome and powerful. Jack gets sucked into stories about action and adventure, loves Star Wars, and worships The Good Guys in every story. He can be a bit of an adrenaline junkie at times, but he's also still a kid full of a lot of energy and not a lot of common sense. Jack may be quick in solving puzzles and something up with clever solutions, but he's still deeply naive, too trusting, and too open in a world where a lot of people would do a lot of bad things to him to take advantage of his power.
At his core, Jack's afraid of being alone, being unloved, and having no place he belongs. He's afraid of what evil might be inside him, and the prospect of being unable to choose being a better person. He's conflicted in that he's both afraid of his potential and the damage he can do, and wants to strive towards mastering his abilities to do whatever amazing things his mother thought he would. Each accident he has with his powers drives a spike deeper into him, feeding the insecurities about being evil, being bad for the world around him, being unable to exist around the people he loves without being a danger to them at the same time. However, once Jack loses those dangerous powers for a period of time, this morphs into a fierce frustration and new reason to bring down his self-worth in that he feels becomes useless without his abilities, afraid he's become a burden to the people he loves, his found family that are the pillars of his life. Finding balance is a difficult thing for Jack, and something he'll likely be struggling with for a long time.
When Jack does finally snap, in later canon, it's Lucifer that he starts to hallucinate, telling him Dean, Sam and Castiel don't love him, don't trust him, don't want him around, only tolerated him while he was useful, but even with the literal devil whispering in his ear, Jack still refuses to turn against this family, eventually trusting Dean to make the judgment call choice on whether he should be permitted to live or die for what harm he's caused.
Abilities/Powers/Weaknesses & Warping: OKAY. FIRST OF ALL: I'm so sorry. This section is going to be huge and confusing because Jack is literally so OP that he spends most of his two seasons being in some way nerfed so he doesn't automatically solve every single problem. Let me explain, first, what Jack is and why it makes him OP as fuck, and then I'll go into how I'm nerfing the shit out of that with warping. I do want to say firstly, I will be incorporating all of the power warps you guys mention on your info page, but I'm going to be adding several more to it. Because Jack needs it, sob. Also a note: all things requiring permissions will 100% have an opt-in permissions page.
Nephilim: Jack is basically the antichrist, hahahaaaa. Ok, but for real, he's the offspring of a human and an angel, which makes him a Nephilim, and Nephilim are, by definition, going to have a larger power potential than the angel that sired them. Jack's sire is not only an Archangel, which is already ridiculously powerful in SPN, but Lucifer, who is, like, second to God. Well, second to Michael who is second to God, but you get it. For reference - Jack kills Michael in about 30 seconds once he's pissed off enough. Even in the most recent episodes, where Jack can turn humans into angels and just shouts "stop lying" and the entire Earth is suddenly compelled to tell the truth, Jack still hasn't reached his peak potential of the immense amount of power he's capable of. It's largely unknown what Jack's actual limits of power are, but said by multiple characters that Jack is "probably capable of just about anything". The one limit we do know is that God/Chuck can still smite Jack with a snap, and that's about all we've seen (before we go into the grace thing).
However, that's one of the main canon nerfs with Jack - a lot of what he's capable of he can't (at this point) consciously activate until he's under great stress/duress, and half of the really insane things (like opening a rift into another world) happen on over-emotional accident more than anything else. While in the womb, Jack was innately capable of a lot more abilities than Jack after birth, for example, he was able to open the rift between worlds, and able to resurrect his mother after a suicide attempt, but Jack post-birth can't open a rift without assistance from a Dreamwalker, and he's unable to resurrect Mary Winchester. Jack at a few days old can't even move a pencil sitting still on a table consciously, but he can throw Dean and Sam across a room on accident. So that's one nerf the canon gives us automatically (that and the fact Jack's canon point is a full season earlier than that). The second canon feature of this power is the one I'll be using to cap Jack's stupid huge power potential.
Grace: is the celestial energy that gives all angels/archangels their powers, and separates them from humans, essentially, so, when you take the Grace out of Jack, while he will (over a period of time that's anywhere between a month and a century) regenerate his grace, he's left essentially human - no powers. However, because Jack is a Nephilim, which is an unnatural kind of creature, and held together by a delicate balance that grace is a large part of, Jack's human body begins to go into systemic failure if he doesn't have enough grace to hold that balance in place. In s14, Jack actually dies due to this, and when they bring him back, he's forced to use another kind of magic to keep his body together, though even that begins to fail, given his body was born to operate with such a huge amount of power in it. The canon point I've chosen for Jack is right before his grace gets sucked out of him by Lucifer, so he comes into Deerington with the wound that his grace would leak out of open and vulnerable.
Thus, the Warp: I'm going to have Jack sustain just enough grace to keep his body from going into systemic failure and be capable of basic powers, like his telekinesis, general magic fuckery (putting people to sleep, opening locked doors, causing internal rupturing, short memory sharing), all of the smaller, non-world shattering things. There will be no shouting "stop lying" and compelling truth from everyone, unless we want to use it for an event, in which case, if Jack tries and is able to use his powers for something more wide range and intense like that (or snapping a person entirely out of existence, you know, ridiculous shit), it'll drain too much of his grace, and he'll start coughing up blood and having seizures and going into systemic failure. Depending on how intense the ability he manages to pull off (assuming the warping you guys already mentioned on your info page about immense powers fluctuating and being unpredictable is also in effect with him), he could be sick for a few hours, or could be sick for several days, maybe lapse into coma, maybe completely die and go through the whole resurrection mechanic, etc. Essentially, using too much power will cause him to start dying, and depending on how little grace he has to regenerate to get back to stability, it might completely kill him, or just put him in intensive care. Anything that would effect a wide range of people, I'll be submitting a player plot for, and anything I'm unsure about fitting with the game or an event, I'll always talk to mods about first. Anything actually world shattering Jack simply will not have enough grace within him to do. I apologize that this all sounds really vague, it's just because they define it by "he can probably do just about anything", sob. ;;
Now, to the more specific things. You can read more about these in the wiki page, but I'm going to try to be as brief as I can.
Reality Warping: The high tier end of this would be an Only If I Submit A Player Plot To The Mods thing, and Jack would have to spend a long ass time with lack-of-grace sickness afterwords. It's defined as "the power to change the properties or appearance of things, beings and even physical or spiritual laws by literally changing reality itself, or even constructing a new aspect of reality". On the high tier end, Jack was able to warp a gate into hell to open it up and let some demons free. On the low tier end, he removed blood stains from his shirt. WARP: So the high tier would be something that would cost him a whole lot of organ failure, but I think the blood stain removal would be ok, but with the fluctuating and magic being unpredictable warp, he might end up, I don't know, turning the stain purple instead or something like that. On either side of the ability, he'll have to be prepared to get results he wasn't looking for.
Healing/Regeneration: Canonically, Jack was able to resurrect his mother while in the womb, though this was in the womb, so, not something Jack can do now intentionally. He can intentionally heal himself and other people of wounds (from papercut to potentially fatal head injury), if they aren't already dead. WARP: this will fall under the mod set warp for healing - he'll have to be a certain distance away from other people to heal himself without harming others. His natural regeneration will be much slower. In canon, pulling a blade out of his chest healed in seconds. In Deer, it'll take minutes, hours or days, depending on how large/severe the wound is and how stable his grace level is. Attempts to heal others will hurt them instead, like the mod page says. We could also go the grace warp route and say that healing others without hurting them instead will take the cost of it severely from his grace and cause him to be sick instead? I'll leave that up to y'all.
Immortality/Invulnerability/Durability: Putting the mod page info here for my own reference: "Characters who are sturdy or even completely resilient to physical damage must be able to be injured to some extent by in-game monsters and events. Similarly to immunity, they can still be resilient to other characters or regular attacks." and " It's fine if you have specifications for how your character dies, so long as they can die." OKAY, so far in canon, only three things can kill Jack - grace sickness, The Equalizer, and God/Chuck willing it so, lol. This is too narrow for me to have fun with so, WARP: Things that can kill Jack will be 1) the Archangel Blade he's bringing in, 2) Decapitation, 3) Grace sickness, 4) Complete immolation/explosion, 5) The Equalizer (if Dean or Sam or anyone SPN ever brings it it), 6) Magic that preys on cutting off his grace from his internal organs. Beyond that, Jack can take a regular Angel Blade to the heart and pull it out saying "I'm fine", or take several gunshots to the back with only mild pain. One thing that won't kill him but does cause him a lot of pain is angels using Angel Radio around him, which is like angel telepathy. So, Castiel can do this, and if there are angels from other canons that use another kind of telepathy, I'll say theirs can hurt Jack as well.
WEAKNESS NOTE: Unexpected Mechanical Trauma is effective on Jack, to a point. Being shot in the back shocks his concentration but doesn't seem to hurt him much (though he is actively powered up at the time), but he can be stunned into unconsciousness with a taser or a smack to the head with something metal. I think the keys here are 1, he's not expecting it and 2, he's not actively using his powers at the time. However, he isn't aware of the blade when he's stabbed in the chest and that still doesn't do much to him but leave a wound that quickly heals. So, catch Jack unaware and you can knock his ass out or puncture/cut him, just not kill him. Also, doing resurrection magic with his blood seems to hurt him a ton, until he's powered up and pissed off, at least? For the sake of making RP with other PCs fair, I'm going to say any kind of magic that effects him on an internal or spiritual level is going to effect him pretty harshly, and of course, any monsters from the game or event stuff will harm him like it does anyone else, as per the mod page on warping.
Power Granting: Jack's able to empower other characters with his abilities or give their own abilities a boost of power, for example, with Dreamwalkers he can view other worlds with them, and give them a boost to open a rift to those other worlds. He has to be able to touch someone to do this. This ability is kind of mid to high tier so, WARP: 1, Duration/Intensity and grace sickness - the longer/more intense it goes, the worse Jack's sickness will become, essentially he'll be a conduit for his grace, like a battery, and the lower the level goes, the worse his dying gets. 2, Unpredictable - he might be trying to give someone pyrokinesis, but accidentally gives them teleportation and suddenly instead making fire they've just warped them both to the other side of the city. It'll spare him having to barf up blood, but it might come out totally wrong.
Tele-, Bio-, Electro-, Pyro/Thermo-, Terra-, Photo- kinesis: He does all these things at one point or another, but the main one you see Jack do (and do with intention) is telekinesis/a sort of energy blast. It presents in these bursts of golden ring looking energy that seem to freeze a person's movement, alter their movement, or float them up off the ground for a few seconds, and then blast them in another direction. He's capable of doing it much faster as well, but that's the norm. Pyro/Thermokinesis he does intentionally as well, and it also comes out as a kind of molecular combustion. Either he sets a person on fire, causes a contained combustion, or heats them up from the inside. He does do Biokinesis a couple times intentionally - causes fingers to break and a couple people to rupture/hemorrhage from the inside. Terrakinesis does maybe once intentionally, but doesn't often use it. Electrokinesis and Photokinesis happen incidentally - Jack getting upset, under strain, or powering up causes lights/electric power to flicker, or bright bursts of light to come out of nowhere. WARP: So, I'm going to say Telekinesis will be the one he can use relatively freely and adhere to the mod page warp that using an excessive amount, let's say, anything more than tossing a pick up truck around, will kick his sickness in, giving him nosebleeds and coughing blood and seizing etc etc. Pyro, Terra and Bio kinesis will be limited to a 2-3 bodies worth of mass at a time, anything more than that will give him nosebleeds, coughing, etc. Electro and Photo kinesis will be immediate grace-cost, though probably low level - just feeling shitty/weak, coughing blood and grossness for a few hours/the rest of the day.
Portal Creation: In canon, Jack can open portals to alternate realities (intentionally only with the help of someone else). He's also shown to be able to close portals, but in Deer, I think any portal that isn't to his own canon, he shouldn't have any control over. WARP: In Deerington, obviously he can't do alt realities (unless we want to make a terrible player plot and have a hell dimension bleed over idefk), but if we want to do a portal from one side of the town to the other, it'll be a high-cost thing that'll kick his sickness up to probably being weak and bedridden the rest of the day and into the next day(s), maybe, and I'd like to add on the mod page warp about Space/Time travel tearing at the character's skin as well, so this is really going to be an emergencies only ability for him.
Mind Control/Sedation/Memory Sharing: By saying things like "stop lying" or "tell the truth", Jack's able to easily (even accidentally) compel a person to do something. Additionally, he's able to instantaneously put someone to sleep by touching their forehead. He's also shown to be able to share his own memory or share another person's state of mind by touching their heads. WARP: For mind control, it'll be the mod page warp, being that whatever he tells someone else to do, it'll effect him as well, the same with sedation - he knocks someone else out, it'll knock him out too. For memory sharing, I'm going to say its a two way street - if he's sharing his own memory, he'll accidentally get one from the other person and if he's viewing something in someone else's head, they'll accidentally get something out of his as well. Doing this for too long/too intensively will take a toll on his grace as well.
Stamina: Jack doesn't require a lot of sleep, but he does sleep, and does dream/have nightmares. He'll need much more sleep his if grace is at lower levels/he's sick.
Strength: Hella. At one point, Jack rips a door sealed with three different locks open without noticing it was even locked, and he can easily launch people across rooms. WARP: I'll be sticking with the mod page warp on this, being that too much damage will cause his friends' houses/bodies to be damaged.
Wings/Flight/Time Travel/Shielding: Angel wings in SPN are weird because they aren't really physical manifestations, unless being used to shield themselves or someone else (Jack does this with Mary to shield her from a blast), but can be displayed as shadows through some weird kind of astral projection?? They're also what grants them abilities for teleportation, time travel and flight. The teleportation we covered already, shielding is pretty basic, as it's basically just extending his own physiology to wherever his wings are, but the Flight and Time Travel are a bit weird, and also two things we don't see Jack do in canon, thus, I don't think he really knows how to do them. WARP: Time Travel I'm just going to nix entirely, because it's too OP, and he already has so much else, and we never see him use it. If we really want to use it for a player plot or something, he'll have to be taught by Castiel, probably, and it'll be a high-tier cost that puts him at a serious kind of illness, maybe comatose for a while (so have fun being stuck in the past until he wakes up again, ig). All of the mod suggested warps will apply to both time travel and flight, if Jack ever gets around to using them, lol.
Astral Projection: Jack's able to project his awareness into other places to spy on them. WARP: It'll be a very short term ability, not more than, say, a minute, and I'm going to say it's 50/50 hit or miss, so each time I want Jack to use it, I'll roll a d20 - evens are hit, odds are miss. It'll also cause him headaches and painful ringing in his ears.
Conjuration/Conversion: Jack's able to summon things, for instance, he can conjure worms underneath a person's skin, and can also convert mass, like a time when he turns a human into a pillar of salt, or convert souls, like when he turns humans into angels. WARP: These are all going to be mid to high tier abilities that'll cost Jack a lot of pain and sickness, maybe put him into a coma for a while.
Prayer Telepathy/Localization: In canon, praying to an angel means 1, the angel can hear every word you pray to them and 2, the angel can easily locate you, however, the angel can't "pray back", so it's only a one way radio. Jack possesses this power naturally, and it isn't something he activates himself. Additionally, archangels can sense other angels, so Jack would be able to sense where Castiel is inside of Deerington, unless some warding or game interference is blocking it. WARP: For prayer, I'm not sure how to warp that one, because it isn't as if it's something Jack initiates. I think maybe it'll just come with a severe headache and ringing in his ear, close to how Angel Radio does, but not as severe? For localization, I'm going to say it's 50/50 hit or miss, so each time I want Jack to use it, I'll roll a d20 - evens are hit, odds are miss.
Inventory:
1. Clothes - he's going to show up shuffling around in pajamas because it seemed fun idk.
2. Kelly Kline's laptop (does the power cord need an extra item slot?).
3. An extra outfit with a pair of velcro high top shoes because he is an infant.
4. Archangel Blade (weapon!)
5. Cell phone.
6. A fake FBI badge for "Agent Paxton", with Jack's picture on it.
Writing Samples: TDM Toplevel + Another TDM thread and/or tfln??? idk idk
OUT OF CHARACTER
Player Name: Jay
Player Age: 30
Player Contact:
Other Characters In Game: n/a
In-Game Tag If Accepted: Jack Kline: Jay
Permissions for Character: Bloop
Are you comfortable with prominent elements of fourth-walling?: Yep
What themes of horror/psychological thrillers do you enjoy the most?: Reality questioning and hallucination, body horror, the kind of psychological horror that you get in Hannibal uuhhh I'm not sure what to label that but basically what Will Graham goes through in turning himself into a different person?? Idk, man, what are words even.
Is there anything in particular you absolutely need specific content warnings for?: Animal cruelty
Additional Information: hello ilu
